16#ifndef BT_EMPTY_ALGORITH
17#define BT_EMPTY_ALGORITH
22#define ATTRIBUTE_ALIGNED(a)
btAlignedObjectArray< btPersistentManifold * > btManifoldArray
#define ATTRIBUTE_ALIGNED(a)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btCollisionObject can be used to manage collision detection objects.
virtual void * allocateCollisionAlgorithm(int size)=0
btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btManifoldResult is a helper class to manage contact results.
btDispatcher * m_dispatcher1
btCollisionAlgorithmCreateFunc()
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)