16#ifndef BT_DISCRETE_DYNAMICS_WORLD_MT_H
17#define BT_DISCRETE_DYNAMICS_WORLD_MT_H
btConstraintSolverType
btConstraintSolver provides solver interface
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
btCollisionObject can be used to manage collision detection objects.
btConstraintSolverPoolMt - masquerades as a constraint solver, but really it is a threadsafe pool of ...
static const size_t kCacheLineSize
ThreadSolver * getAndLockThreadSolver()
btConstraintSolverPoolMt
virtual void reset() BT_OVERRIDE
clear internal cached data and reset random seed
btConstraintSolverType m_solverType
void init(btConstraintSolver **solvers, int numSolvers)
virtual ~btConstraintSolverPoolMt()
virtual btConstraintSolverType getSolverType() const BT_OVERRIDE
virtual btScalar solveGroup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifolds, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &info, btIDebugDraw *debugDrawer, btDispatcher *dispatcher) BT_OVERRIDE
solve a group of constraints
btConstraintSolverPoolMt(int numSolvers)
btAlignedObjectArray< ThreadSolver > m_solvers
btConstraintSolver * m_constraintSolverMt
virtual void solveConstraints(btContactSolverInfo &solverInfo) BT_OVERRIDE
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual int stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep) BT_OVERRIDE
if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
virtual void predictUnconstraintMotion(btScalar timeStep) BT_OVERRIDE
btDiscreteDynamicsWorldMt(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolverPoolMt *solverPool, btConstraintSolver *constraintSolverMt, btCollisionConfiguration *collisionConfiguration)
btDiscreteDynamicsWorldMt
btDiscreteDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete thos...
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btRigidBody is the main class for rigid body objects.
btSpinMutex – lightweight spin-mutex implemented with atomic ops, never puts a thread to sleep becaus...
TypedConstraint is the baseclass for Bullet constraints and vehicles.
char _cachelinePadding[kCacheLineSize - sizeof(btSpinMutex) - sizeof(void *)]
btConstraintSolver * solver