Bullet Collision Detection & Physics Library
btMultiBodyWorldImporter.h
Go to the documentation of this file.
1#ifndef BT_MULTIBODY_WORLD_IMPORTER_H
2#define BT_MULTIBODY_WORLD_IMPORTER_H
3
5
18
19#endif //BT_MULTIBODY_WORLD_IMPORTER_H
btBulletWorldImporter(btDynamicsWorld *world=0)
The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet This implementation is s...
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
virtual bool convertAllObjects(bParse::btBulletFile *bulletFile2)
struct btMultiBodyWorldImporterInternalData * m_data
btMultiBodyWorldImporter(class btMultiBodyDynamicsWorld *world)